/L1"PB Feedback" Block Comment On = String Chars = | File Extensions = PBF /Delimiters = ~@$^&*=|\[]:;"' , .? /C1 +1+ -1- !1! /C2 +2+ -2- !2! /C3 +3+ -3- !3! /C4 +4+ -4- !4! %%% /L2"Phoenix Script" Line Comment = // Block Comment On = /* Block Comment Off = */ File Extensions = D SRC /C1 C_ITEM C_Item CLASS C_NPC C_Npc CONST class const ELSE EXTERN else extern FLOAT FOR FUNC FUNCREF float for func funcref GOTO goto IF INSTANCE INT if instance int LABEL label PROTOTYPE prototype RETURN return STRING STRINGP string stringp THEN then VAR VECTOR VOBREF VOID var vector vobref void WHILE while /C2 AIV_GUARDPASSAGE_STATUS AIV_GPS_BEGIN AIV_GPS_FIRSTWARN AIV_GPS_LASTWARN AIV_GPS_PUNISH AIV_LASTDISTTOWP AIV_DIDWAITTOCLEARROOM AIV_FOUNDPERSON AIV_LOCATION AIV_INVINCIBLE AIV_DONTUSEMOB AIV_ATTACKREASON AIV_AR_NONE AIV_AR_INTRUDER AIV_MM_AttackRange AIV_MM_DistToMaster AIV_MM_TimeLooseHP AIV_MM_Behaviour AIV_MM_DrohRange AIV_MM_DrohTime AIV_MM_EatGroundEnd AIV_MM_EatGroundStart AIV_MM_FollowInWater AIV_MM_FollowTime AIV_MM_PercRange AIV_MM_REAL_ID AIV_MM_RestEnd AIV_MM_RestStart AIV_MM_RoamEnd AIV_MM_RoamStart AIV_MM_SleepEnd AIV_MM_SleepStart AIV_MM_ShrinkState AIV_MM_TEMP_PRIO AIV_MM_WuselEnd AIV_MM_WuselStart AIV_MST_BEHAVIOUR AIV_MST_SLEEP_WALKMODE AIV_MST_REST_WALKMODE AIV_MST_ROAM_WALKMODE AIV_MST_REACTION_WALKMODE AIV_MST_CAN_LOOK_WHILE_SLEEPING AIV_MST_IMMOBILE AIV_MST_REST_MOVE_CHANCE AIV_MST_REST_MOVE_WAIT AIV_MST_ROAM_MOVE_CHANCE AIV_MST_ROAM_MOVE_WAIT AIV_MST_THREAT_RANGE AIV_MST_OBSERVE_RANGE AIV_MST_PACK_ANIMAL AIV_MST_LOOKIN AIV_MST_SLEEPLOOKING AIF_MOCKED AIF_MOURNED AIF_ON_DUTY AIF_PLUNDERED AIV_ASKED_FOR_GO AIV_ASKED_FOR_INFO AIV_ASKED_FOR_SHEATH AIV_ASKED_FOR_STOP AIV_ASSESS_THEFT_COUNTER AIV_ASSESS_THREAT_FARCOUNTER AIV_ASSESS_THREAT_MAGIC AIV_BEGGAR AIV_FIGHTSPEACHFLAG AIV_FINDABLE AIV_FLAGS AIV_GUARDITERATOR AIV_GUARDMEMORY AIV_HAD_GOBBO AIV_HANGAROUNDSTATUS AIV_HASDEFEATEDSC AIV_HIGHWAYMEN AIV_IMPORTANT AIV_ISLOOKING AIV_ITEMFREQ AIV_ITEMSTATUS AIV_LASTHITBYRANGEDWEAPON AIV_LEADWOLF AIV_MISSION1 AIV_MISSION2 AIV_MISSION3 AIV_MISSIONGIVEN AIV_MONSTERCOUNTER AIV_MOVINGMOB AIV_MST_LOOKING AIV_HASBEENDEFEATEDINPORTALROOM AIV_WARNANDPUNISH_SPEECH AIV_HAS_ERPRESSED AIV_PLUNDERED AIV_BEENATTACKED AIV_OBSERVEINTRUDER AIV_OBSERVEINTRUDER1 AIV_PASSGATE AIV_PCISSTRONGER AIV_PLUNDERED_BODY AIV_SLEEPWEAPON AIV_SPEECH_COUNTER AIV_TALK_AMBIENTINFO AIV_TALK_RUNNINGMISSION AIV_TRIGGER1 AIV_TRIGGER2 AIV_TRIGGER3 AIV_WANTEDITEM AIV_WARNTARGET AIV_WASDEFEATEDBYSC AIV_GIVEN AIV_PERMISSION AIV_SPECIFIC ATR_ARCANE ATR_CONSTITUTION ATR_DEXTERITY ATR_HITPOINTS ATR_HITPOINTS_MAX ATR_MADNESS ATR_MADNESS_MAX ATR_MANA ATR_MANA_MAX ATR_PROTECTION ATR_REGENERATEHP ATR_REGENERATEMANA ATR_RESIST_FIRE ATR_RESIST_MAGIC ATR_RESIST_POISON ATR_RESIST_WEAPON ATR_STRENGTH ATR_SWORDSMANSHIP ATR_THIEVERY ATT_ANGRY ATT_FRIENDLY ATT_HOSTILE ATT_NEUTRAL ATR_INDEX_MAX BLOOD_DAMAGE_MAX BLOOD_SIZE_DIVISOR BLOOD_AMOUNT BLOOD_DISABLED BLOOD_EMITTER BLOOD_FLOW BLOOD_MAX_DISTANCE BLOOD_TEXTURE BS_AIMFAR BS_AIMNEAR BS_CASTING BS_CLIMB BS_CONTROLLING BS_CRAWL BS_DEAD BS_DIVE BS_DROPITEM BS_FALL BS_FLAG_FREEHANDS BS_FLAG_INTERRUPTABLE BS_HIT BS_INVENTORY BS_ITEMINTERACT BS_JUMP BS_LIE BS_MAX BS_MOBINTERACT BS_MOBINTERACT_INTERRUPT BS_MOD_BURNING BS_MOD_CONTROLLED BS_MOD_DRUNK BS_MOD_HIDDEN BS_MOD_NUTS BS_MOD_TRANSFORMED BS_PARADE BS_PETRIFIED BS_PICKPOCKET BS_RUN BS_SIT BS_SNEAK BS_SPRINT BS_STAND BS_STUMBLE BS_SWIM BS_TAKEITEM BS_THROWITEM BS_UNCONSCIOUS BS_WALK C_GILVALUES CHAPTER_1 CHAPTER_2 CHAPTER_3 CHAPTER_4 CHAPTER_5 CHAPTER_6 CHAPTER_ALL CLIMB_GROUND_ANGLE CLIMB_HEADING_ANGLE CLIMB_HORIZ_ANGLE DAMAGE_FLY_CM_MAX DAMAGE_FLY_CM_MIN DAMAGE_FLY_CM_PER_POINT DAM_BARRIER DAM_CRITICAL_MULTIPLIER DAM_FALL DAM_INDEX_BARRIER DAM_INDEX_BLUNT DAM_INDEX_EDGE DAM_INDEX_FALL DAM_INDEX_FIRE DAM_INDEX_FLY DAM_INDEX_MAGIC DAM_INDEX_MAX DAM_INDEX_POINT DAM_INVALID DAM_BLUNT DAM_EDGE DAM_FIRE DAM_FLY DAM_MAGIC DAM_POINT DAMAGE_TYPE DEFAULT DISABLE_AUTOROLL DIVE_TIME FACE_FIGHTER FACE_GURU FACE_MAGE FACE_NORMAL FACE_NOVICE FACE_THIEF FAI_HUMAN_DEFAULT FAI_HUMAN_COWARD FAI_HUMAN_STRONG FAI_HUMAN_MASTER FAI_MINECRAWLER FAI_DEMON FAI_GOBBO FAI_GOLEM FAI_LURKER FAI_MEATBUG FAI_MOLERAT FAI_ORC FAI_ORCDOG FAI_ORCUNDEAD FAI_SCAVENGER FAI_SHADOWBEAST FAI_SKELETON FAI_SNAPPER FAI_SWAMPSHARK FAI_TROLL FAI_WARAN FAI_WOLF FAI_ZOMBIE FAI_BLOODFLY FAI_HUMAN_MAGE FAI_HUMAN_PARADE FAI_HUMAN_RANGED FAI_MINECRAWLERQUEEN FAI_SLEEPER FALLDOWN_DAMAGE FALLDOWN_HEIGHT FALSE FIGHT_ATTACK_LENGTH FIGHT_RANGE_1HA FIGHT_RANGE_1HS FIGHT_RANGE_2HA FIGHT_RANGE_2HS FIGHT_RANGE_BASE FIGHT_RANGE_DAG FIGHT_RANGE_FIST FIGHT_RUN2WALK_LENGTH FIGHT_STEP_LENGTH FMODE_FAR FMODE_FIST FMODE_MAGIC FMODE_MELEE FMODE_NONE GIL_BAU GIL_BLOODFLY GIL_DEMON GIL_DMB GIL_DOG GIL_EBR GIL_FLL GIL_GOBBO GIL_GOLEM GIL_GRD GIL_GUR GIL_HUMAN GIL_KDF GIL_KDW GIL_LURKER GIL_MAX GIL_MEATBUG GIL_MINECRAWLER GIL_MOLERAT GIL_MRL GIL_BAB GIL_NONE GIL_NOV GIL_NPCMAX GIL_ORCDOG GIL_ORCSCOUT GIL_ORCSHAMAN GIL_ORCSLAVE GIL_ORCWARRIOR GIL_ORG GIL_SEPERATOR_HUM GIL_SEPERATOR_ORC GIL_SCAVENGER GIL_SCORPION GIL_SFB GIL_SHADOWBEAST GIL_SKELETON GIL_SLD GIL_SLF GIL_SNAPPER GIL_STT GIL_SWAMPSHARK GIL_TPL GIL_TROLL GIL_UNDEAD GIL_UNDEADORC GIL_VLK GIL_WARAN GIL_WOLF GIL_ZOMBIE HUNTER HAI_DIST_ABORTPURSUIT HAI_DIST_ASSESSCASTER HAI_DIST_ABORT_ASSESS_MONSTER HAI_DIST_ABORT_FLEE HAI_DIST_ABORT_MELEE HAI_DIST_ABORT_RANGED HAI_DIST_ASSESSTHEFT HAI_DIST_ASSESS_MONSTER HAI_DIST_ATTACK_MONSTER HAI_DIST_CATCHTHIEF HAI_DIST_MELEE HAI_DIST_RANGED HAI_TIME_PURSUIT HAI_TIME_TURNAWAY HAI_TIME_UNCONSCIOUS HAI_DIST_CLEARROOM HAI_DIST_ACTIONRANGE HAI_DIST_SMALLTALK HAI_DIST_OBSERVEINTRUDER HAI_DIST_GUARDPASSAGE_RESET HAI_DIST_GUARDPASSAGE_ATTENTION HAI_DIST_FOLLOWPC HAI_TIME_FOLLOW ID_BLACKGOBBO ID_BLACKWOLF ID_BLOODFLY ID_BLOODHOUND ID_DEMON ID_DEMONLORD ID_FIREGOLEM ID_FIREWARAN ID_GOBBO ID_HARPIE ID_ICEGOLEM ID_LURKER ID_MEATBUG ID_MINECRAWLER ID_MINECRAWLERQUEEN ID_MINECRAWLERWARRIOR ID_MOLERAT ID_NONE ID_ORCBITER ID_RAZOR ID_SCAVENGER ID_SHADOWBEAST ID_SKELETON ID_SKELETONMAGE ID_SKELETONSCOUT ID_SKELETONWARRIOR ID_SLEEPER ID_SNAPPER ID_STONEGOLEM ID_SWAMPSHARK ID_TROLL ID_UNDEADORCSHAMAN ID_UNDEADORCWARRIOR ID_WARAN ID_WOLF ID_ZOMBIE IMPORTANT INF_BEINGS INF_GUILD INF_ITEMS INF_MISSION INF_PERSON INF_PLACE INF_TELL INF_UNKNOWN INV_CAT_MAX INV_ARMOR INV_DOC INV_FOOD INV_KEY INV_MISC INV_RUNE INV_WEAPON INV_MAX_ARMORS INV_MAX_DOCS INV_MAX_FOOD INV_MAX_KEYS INV_MAX_MISC INV_MAX_RUNES INV_MAX_WEAPONS ITEM_BURN ITEM_CREATEAMMO ITEM_DRINK ITEM_EAT ITEM_KAT_ARMOR ITEM_KAT_DOCS ITEM_MISSION ITEM_MULTI ITEM_SWIM ITEM_THROW ITEM_TORCH ITEM_2HD_AXE ITEM_2HD_SWD ITEM_AXE ITEM_BB ITEM_BOW ITEM_CROSSBOW ITEM_DAG ITEM_FF ITEM_FT ITEM_KAT_ARMOR ITEM_KAT_DOCS ITEM_KAT_FF ITEM_KAT_FOOD ITEM_KAT_KEYS ITEM_KAT_LIGHT ITEM_KAT_MUN ITEM_KAT_NF ITEM_KAT_NONE ITEM_KAT_RUNE ITEM_KAT_TRAPS ITEM_LB ITEM_LS ITEM_MI ITEM_NF ITEM_RU ITEM_SB ITEM_SHIELD ITEM_SO ITEM_SWD ITEM_VS ITEM_VZ ITEM_ZF INV_MAGIC INV_POTION INV_MAX_POTIONS INV_MAX_MAGIC ITM_TEXT_MAX ITEM_KAT_POTIONS ITEM_KAT_MAGIC ITEM_AMULET ITEM_RING JUMPLOW_HEIGHT JUMPMID_HEIGHT JUMPUP_HEIGHT JUMPUP_FORCE LOG_FAILED LOG_MISSION LOG_NOTE LOG_OBSOLETE LOG_RUNNING LOG_SUCCESS LOOP_CONTINUE LOOP_END LP_ATR LP_FIGHT_TAL LP_MAG LP_TAL MAT_CLAY MAT_GLAS MAT_LEATHER MAT_METAL MAT_STONE MAT_WOOD MAX_ATTRIBUTE MAX_CHAPTER MAX_DAMAGE MAX_FIGHTAI MAX_FIGHT_TALENT MAX_GUILDS MAX_MISSIONS MAX_MOVE MAX_PROT MAX_SPELL MAX_TALENT MIS_FAILED MIS_FREE MIS_REFUSED MIS_RUNNING MIS_SUCCESS MOB_CLIMB MOB_LIE MOB_NOTINTERRUPTABLE MOB_SIT MOVE_ATTACK MOVE_FRONTATTACK MOVE_JUMPBACK MOVE_MASTERATTACK MOVE_PARADE MOVE_RUN MOVE_RUNBACK MOVE_SIDEATTACK MOVE_STANDUP MOVE_STRAFE MOVE_TRIPLEATTACK MOVE_TURN MOVE_TURNTOHIT MOVE_WAIT MOVE_WHIRLATTACK MUN_BLZ MUN_PFL MUN_THROW MST_BEH_PASSIVE MST_BEH_NORMAL MST_BEH_AGGRESSIVE MST_BEH_HOSTILE MST_BEH_ORC NAME_Buddler NAME_Tuersteher NAME_Schatten NAME_ConvoiTraeger NAME_ConvoiWache NAME_Torwache NAME_Brueckenwache NAME_Gardist NAME_Bauer NAME_Schlaeger NAME_Schuerfer NAME_Organisator NAME_Soeldner NAME_Novize NAME_Templer NAME_Raeuber NAME_Ring NAME_Amulett NAME_Trank NAME_Rune NAME_Spruchrolle NAME_Value NAME_Mag_Circle NAME_Manakosten NAME_Mana_needed NAME_Str_needed NAME_Dex_needed NAME_Spell_Load NAME_Spell_Invest NAME_Dam_Edge NAME_Dam_Point NAME_Dam_Fire NAME_Dam_Magic NAME_Damage NAME_Prot_Edge NAME_Prot_Point NAME_Prot_Fire NAME_Prot_Magic NAME_Bonus_HP NAME_Bonus_Mana NAME_Bonus_Dex NAME_Bonus_Str NAME_Bonus_Permanent NOFUNC NEWS_ATTACK NEWS_DEFEAT NEWS_DONT_SPREAD NEWS_HASDEFEATED NEWS_INTERFERE NEWS_MURDER NEWS_NERVE NEWS_SOURCE_GOSSIP NEWS_SOURCE_WITNESS NEWS_SPREAD_NPC_FRIENDLY_TOWARDS_OFFENDER NEWS_SPREAD_NPC_FRIENDLY_TOWARDS_VICTIM NEWS_SPREAD_NPC_FRIENDLY_TOWARDS_WITNESS NEWS_SPREAD_NPC_SAME_GUILD_VICTIM NEWS_THEFT NPC_ANGRY_TIME NPC_FLAG_FRIEND NPC_FLAG_IMMORTAL NPC_PERC_AIM NPC_PERC_BLOCK_MOB NPC_PERC_BLOCK_NPC NPC_PERC_CALL NPC_PERC_DRAW_WEAPON NPC_PERC_ENEMY NPC_PERC_ENEMY_DOWN NPC_PERC_INFRINGE_GUILD NPC_PERC_INFRINGE_PERS NPC_PERC_ITEM NPC_PERC_MOB NPC_PERC_MURDER NPC_PERC_NPC NPC_PERC_REMOVE_WEAPON NPC_PERC_SOUND_FAR NPC_PERC_SOUND_NEAR NPC_PERC_TALK NPC_PERC_THEFT NPC_PERC_WARNED NPC_PERC_WASHIT NPC_PERC_WITNESS_ATTACK NPC_PERC_WITNESS_THEFT NPC_RUN NPC_RUN_WEAPON NPC_SNEAK NPC_SNEAK_WEAPON NPC_SOUND_DRAWWEAPON NPC_SOUND_DROPTAKE NPC_SOUND_FIGHT NPC_SOUND_SCREAM NPC_SOUND_SPEAK NPC_SOUND_STEPS NPC_SOUND_THROWCOLL NPC_WALK NPC_WALK_WEAPON NPCTYPE_AMBIENT NPCTYPE_FRIEND NPCTYPE_MAIN NPCTYPE_GUARD NULL NPCTYPE_MINE_AMBIENT NPCTYPE_MINE_GUARD NPCTYPE_OW_AMBIENT NPCTYPE_OW_GUARD NPC_ATTACK_FINISH_DISTANCE NPC_BURN_TICKS_PER_DAMAGE_POINT NPC_DAM_DIVE_TIME NPC_TALENT_1H NPC_TALENT_2H NPC_TALENT_ACROBAT NPC_TALENT_BOW NPC_TALENT_CROSSBOW NPC_TALENT_FIREMASTER NPC_TALENT_MAGE NPC_TALENT_MAX NPC_TALENT_PICKLOCK NPC_TALENT_PICKPOCKET NPC_TALENT_REGENERATE NPC_TALENT_SNEAK NPC_TALENT_UNKNOWN OBJ_CLOSED OBJ_FLAG_CONTAINER OBJ_FLAG_HIDE OBJ_FLAG_INDESTRUCTABLE OBJ_FLAG_LIEDOWN OBJ_FLAG_MOVEABLE OBJ_FLAG_SITDOWN OBJ_FLAG_SWITCH OBJ_FLAG_TAKEABLE OBJ_LOCKED OBJ_OPEN OnlyRoutine PACKHUNTER PASSIVE PRIO_ATTACKER PRIO_PREY PC_MANIPULATES_ITEM PC_MANIPULATES_MOB PD_CUTSCENE PD_ITEM_MOBSI PD_MAGIC PD_MISSION PD_MST_CHECK PD_MST_FRAME PD_MST_LOOP PD_MST_DETAIL PD_ORC_CHECK PD_ORC_FRAME PD_ORC_LOOP PD_ORC_DETAIL PD_SPELL PD_TA_CHECK PD_TA_FRAME PD_TA_LOOP PD_TA_DETAIL PD_ZS_CHECK PD_ZS_DETAIL PD_ZS_FRAME PD_ZS_LOOP PERC_ASSESSBODY PERC_ASSESSCALL PERC_ASSESSCASTER PERC_ASSESSDAMAGE PERC_ASSESSDEFEAT PERC_ASSESSENEMY PERC_ASSESSENTERROOM PERC_ASSESSFAKEGUILD PERC_ASSESSFIGHTER PERC_ASSESSFIGHTSOUND PERC_ASSESSGIVENITEM PERC_ASSESSITEM PERC_ASSESSMAGIC PERC_ASSESSMURDER PERC_ASSESSOTHERSDAMAGE PERC_ASSESSPLAYER PERC_ASSESSQUIETSOUND PERC_ASSESSREMOVEWEAPON PERC_ASSESSSTOPMAGIC PERC_ASSESSSURPRISE PERC_ASSESSTALK PERC_ASSESSTHEFT PERC_ASSESSTHREAT PERC_ASSESSUSEMOB PERC_ASSESSWARN PERC_CATCHTHIEF PERC_DIST_CLOSE PERC_DIST_DIALOG PERC_DIST_FLEE PERC_DIST_INTERMEDIAT PERC_DIST_MAX PERC_DIST_WATCHFIGHT PERC_DRAWWEAPON PERC_MOVEMOB PERC_MOVENPC PERC_NPCCOMMAND PERC_OBSERVEINTRUDER PERC_OBSERVESUSPECT PROT_BLUNT PROT_EDGE PROT_FIRE PROT_FLY PROT_MAGIC PROT_POINT PROT_BARRIER PROT_FALL PROT_INDEX_MAX SC_ANNOYED SC_ATTACKED SC_FURIOUS SC_KILLED SC_KNOWN SC_RECRUIT SC_STOLE SC_UNKNOWN SENSE_HEAR SENSE_SEE SENSE_SMELL SLIDE_ANGLE SLIDE_ANGLE2 SPELL_BAD SPELL_GOOD SPELL_NEUTRAL SPL_CHARM SPL_CONTROL SPL_DEAMON SPL_DESTROYUNDEAD SPL_DONTINVEST SPL_EARTHQUAKE SPL_FEAR SPL_FIREBALL SPL_FORGET SPL_HEAL SPL_HUMANCONTROL SPL_INSANE SPL_INVISIBLE SPL_LIGHT SPL_LIGHTNING SPL_MASSDEATH SPL_NEW1 SPL_NEW2 SPL_NEW3 SPL_NEW4 SPL_NEW5 SPL_NEXTLEVEL SPL_PETRIFY SPL_PYROKINESIS SPL_RECEIVEINVEST SPL_SENDCAST SPL_SENDSTOP SPL_SLEEP SPL_STOPTIME SPL_SUMMONDEMON SPL_SUMMONSKELETON SPL_TELEKINESIS SPL_TELEPORTATION SPL_TELESTORM SPL_TRANSFORM SPL_TURN2ANIMAL SPL_UNUSED SPL_UNUSED2 SPL_WINDFIST START_LOOP START_NOLOOP STEP_HEIGHT SURFACE_ALIGN SWIM_TIME TA_IT_APPLE TA_IT_BEER TA_IT_BOOZE TA_IT_CHEESE TA_IT_FORCEDSMALLTALK TA_IT_JOINT TA_IT_LOAF TA_IT_MEAT TA_IT_NONE TA_IT_RICE TA_IT_SMALLTALK TA_IT_SMALLTALK_ACTIVE TA_IT_SMALLTALK_PASSIVE TA_IT_SOUP TA_IT_WINE TAL_1H_AXE TAL_1H_AXE2 TAL_1H_AXE3 TAL_1H_SWORD TAL_1H_SWORD2 TAL_1H_SWORD3 TAL_2H_AXE TAL_2H_AXE2 TAL_2H_AXE3 TAL_2H_SWORD TAL_2H_SWORD2 TAL_2H_SWORD3 TAL_ACROBAT TAL_ASSASSIN TAL_BOW TAL_BOW2 TAL_BOW3 TAL_CLIMB TAL_CROSSBOW TAL_CROSSBOW2 TAL_CROSSBOW3 TAL_DAGGER TAL_DAGGER2 TAL_DAGGER3 TAL_HEAL TAL_HIDE TAL_IRONWILL TAL_MANA TAL_MUSHROOMS TAL_NEW_1H0 TAL_NEW_1H1 TAL_NEW_1H2 TAL_NEW_2H0 TAL_NEW_2H1 TAL_NEW_2H2 TAL_NEW_BOW0 TAL_NEW_BOW1 TAL_NEW_BOW2 TAL_NEW_CROSSBOW0 TAL_NEW_CROSSBOW1 TAL_NEW_CROSSBOW2 TAL_NIGHTSIGHT TAL_PICKLOCK TAL_SEVENTHSENSE TAL_SNEAK TAL_SPEAKORK TAL_STEAL TAL_SWIM TAL_TAMEANIMALS TAL_TRAPS TEMP_ANGRY TEMP_HOSTILE TEMP_NEUTRAL TEMP_STRAINED TIME_AFTERNOON TIME_DAWN TIME_EVENING TIME_FORENOON TIME_INFINITE TIME_MIDNIGHT TIME_MORNING TIME_NIGHT TIME_NOON TRUE TURN_SPEED WATER_DEPTH_CHEST WATER_DEPTH_KNEE WEAR_EAR WEAR_HEAD WEAR_NECK WEAR_TORSO /C3 answer AI_AimAt AI_AlignToWP AI_Ask AI_AskText AI_Attack AI_ContinueRoutine AI_Defend AI_Dodge AI_DrawWeapon AI_DropItem AI_EquipArmor AI_EquipBestArmor AI_EquipBestMeleeWeapon AI_EquipBestRangedWeapon AI_EquipMeleeWeapon AI_EquipRangedWeapon AI_FinishingMove AI_Flee AI_GotoFP AI_GotoItem AI_GotoNextFP AI_GotoNpc AI_GotoSound AI_GotoWP AI_LookAt AI_LookAtNpc AI_LookForItem AI_PlayAni AI_PlayAniSnd AI_PlayCutscene AI_PlayCutsceneEx AI_PointAtNpc AI_PointAtObj AI_Quicklook AI_QuickLook AI_RemoveFromHand AI_RemoveWeapon AI_Seek AI_SetNpcsToState AI_SetToIdle AI_ShootAt AI_StandUp AI_StandUpQuick AI_StopAim AI_StopLookAt AI_Teleport AI_Output AI_OutputSVM AI_OutputSVM_Overlay AI_PlayCutscene AI_PlayAniBS AI_PointAt AI_ReadyMeleeWeapon AI_ReadyRangedWeapon AI_ReadySpell AI_StandUp AI_StopPointAt AI_StopProcessInfos AI_SetWalkmode AI_SetWalkModeRoutine AI_StartState AI_TakeItem AI_TakeMob AI_TrollCallsGobbo AI_TurnAway AI_TurnToNpc AI_TurnToSound AI_UnequipArmor AI_UnequipWeapons AI_UnreadySpell AI_UseItem AI_UseItemToState AI_UseMob AI_Wait AI_WaitForQuestion AI_WaitTillEnd AI_WhirlAround CastSpell ConcatStrings CreateInMob CreateInvItem CreateInvItems CreateItem3D CreateLearn CreateMob3D CreateNpc3D Doc_Create Doc_Font Doc_PrintLine Doc_PrintLines Doc_SetFont Doc_SetMargins Doc_Show Doc_MapCoordinates Doc_Open Doc_Print Doc_SetPages Doc_SetPage EquipItem Flee FloatToInt GetValue GiveItem Hlp_ClrBit Hlp_CutscenePlayed Hlp_GetInstanceID Hlp_GetNpc Hlp_HasBit Hlp_IsItem Hlp_IsValidItem Hlp_IsValidNpc Hlp_Random Hlp_SetBit Hlp_StrCmp Info_ClearChoices Info_AddChoice ID IntToString IntToFloat JoinParty KnowsInfo Log_AddEntry Log_CreateTopic Log_SetTopicStatus Mdl_ApplyNewStandAni Mdl_ApplyOverlayMds Mdl_ApplyOverlayMDSTimed Mdl_ApplyRandomAni Mdl_ApplyRandomAniFreq Mdl_ApplyRandomFaceAni Mdl_RemoveOverlayMDS Mdl_SetModelFatness Mdl_SetModelScale Mdl_SetVisual Mdl_SetVisualBody Mdl_StartFaceAni Mis_AddLogEntry Mis_CancelMission Mis_GetStatus Mis_OfferMission Mis_OnTime Mis_PlayerHasCompleted Mis_PlayerHasFailed Mis_PlayerIsOnMission Mis_SetStatus Mob_CreateItems Mob_HasItems Npc_AreWeStronger Npc_CanSeeItem Npc_CanSeeNpc Npc_CanSeeNpcFreeLOS Npc_CanSeeSource Npc_CanTrollCallGobbo Npc_ChangeAttribute Npc_CheckAvailableMission Npc_CheckInfo Npc_CheckOfferMission Npc_CheckRunningMission Npc_ClearAIQueue Npc_CreateSpell Npc_DeleteNews Npc_DisableReactions Npc_EnableReactions Npc_ExchangeRoutine Npc_GetActiveSpell Npc_GetActiveSpellLevel Npc_GetActiveSpellCat Npc_GetAttitude Npc_GetComrades Npc_GetDistToPlayer Npc_GetDistToNpc Npc_GetDistToWP Npc_GetBodyState Npc_GetDetectedMob Npc_GetDistToItem Npc_GetDistToNpc Npc_GetEquippedArmor Npc_GetEquippedMeleeWeapon Npc_GetEquippedRangedWeapon Npc_GetGuildAttitude Npc_GetInvItem Npc_GetInvItemBySlot Npc_GetNearestWP Npc_GetNewsOffender Npc_GetNewsVictim Npc_GetNewsWitness Npc_GetNextTarget Npc_GetNextWP Npc_GetPermAttitude Npc_GetReadiedWeapon Npc_GetStateTime Npc_GetTarget Npc_GetTempAttitude Npc_GetTrueGuild NPC_GiveInfo Npc_GiveItem Npc_HasBodyFlag Npc_HasDetectedNpc Npc_HasEquippedArmor Npc_HasEquippedMeleeWeapon Npc_HasEquippedRangedWeapon Npc_HasRangedWeaponWithAmmo Npc_HasEquippedWeapon Npc_HasFightTalent Npc_HasItemCategory Npc_HasItems Npc_HasNews Npc_HasOffered Npc_HasReadiedMeleeWeapon Npc_HasReadiedRangedWeapon Npc_HasReadiedWeapon Npc_HasSpell Npc_HasTalent Npc_IncreaseAttitude Npc_IncreaseTempAttitude Npc_IsAiming Npc_IsAnnoyed Npc_IsDead Npc_IsDetectedMobOwnedByGuild Npc_IsDetectedMobOwnedByNpc Npc_IsEnemyBehindFriend Npc_IsFurious Npc_IsInCutscene Npc_IsInFightMode Npc_IsInRoutine Npc_IsInState Npc_IsNear Npc_IsNewsGossip Npc_IsNextTargetAvailable Npc_IsOnFP Npc_IsPlayer Npc_IsPlayerInMyRoom Npc_IsWayBlocked Npc_KnowsInfo Npc_KnowsPlayer Npc_LearnSpell Npc_MemoryEntry Npc_MemoryEntryGuild Npc_OwnedByGuild Npc_OwnedByNpc Npc_PercDisable Npc_PerceiveAll Npc_PercEnable Npc_RefuseTalk Npc_RemoveInvItem Npc_RemoveInvItems Npc_SendPassivePerc Npc_SendSinglePerc Npc_SetActiveSpellInfo Npc_SetAttitude Npc_SetKnowsPlayer Npc_SetPerception Npc_SetPercTime Npc_SetPermAttitude Npc_SetRefuseTalk Npc_SetStateTime Npc_SetTarget Npc_SetTeleportPos Npc_SetTempAttitude Npc_SetToDrunk Npc_SetToFightMode Npc_SetToFistMode Npc_SetToMad Npc_SetTrueGuild Npc_StartItemReactModules Npc_WarnFriends Npc_WasInState Npc_WasPlayerInMyRoom OpenDocument PC_IsNearFriendlyPC Perc_SetRange PrintDebug PrintDebugInst PrintDebugInstCh PrintDebugCh Print PrintDebug PrintDoc PrintMulti PrintScreen PrintGlobals PrintAttitudes Quit RotateMob Rtn_Exchange SCPrint SetDamage ShowPic Snd_GetDistToSource Snd_IsSourceItem Snd_IsSourceNpc Snd_Play Snd_Play3D Steal TA TA_ArenaBet TA_ArenaFight TA_Babe_Dance TA_Babe_Fan TA_Babe_Sleep TA_Babe_Sweep TA_Barkeeper TA_Beggar TA_BeginOverlay TA_Board TA_BodyGuard TA_CollectRoots TA_Cook TA_CookForAll TA_CookForMe TA_CS TA_GuardPalisade TA_Ebr_HangAround TA_EndOverlay TA_ExchangeOre TA_FollowMode TA_GiveOrders TA_GotoWP TA_Guard TA_GuardDigger TA_GuardPassage TA_GuardPatrol TA_GuardWheelClosed TA_GuardWheelOpen TA_HerbAlchemy TA_HerbDealer TA_HerbRolling TA_Highwaymen TA_Hunt TA_IEFLAIL TA_IEFLEX TA_IELUTTER TA_IEPFEIFFER TA_IEPYMONTE TA_IETHOMAS TA_IEUNICORN TA_Listen TA_MakeBooze TA_MCHunting TA_Meditate TA_MCMilking TA_Min TA_MineBellows TA_OperateLift TA_PalisadeGuard TA_PickOre TA_PickRice TA_PlayDice TA_PlayInstrument TA_PlayMusic TA_PlayTune TA_Plunder TA_Position TA_PotionAlchemy TA_PracticeBow TA_PracticeMagic TA_PracticeSword TA_Pray TA_Preach TA_ReadBook TA_RemoveOverlay TA_RepairHut TA_RoastScavenger TA_Schutzgeld TA_SearchPerson TA_SharpenBlade TA_Sleep TA_SleepingGuard TA_SmallTalk TA_Smith TA_Smith_Anvil TA_Smith_Cool TA_Smith_Fire TA_Smith_Sharp TA_Smoke TA_Speech TA_SpreadNews TA_Tattoo TA_Teaching TA_Think TA_TradeElixier TA_TradeOreToFood TA_TradeWeaponToOre TA_Walk TA_WalkAround TA_WashSelf TA_WoodCarving TA_GuidePC TA_FollowPC TA_TestBully TA_Orepile TA_Smalltalk TA_Boss TA_Stand TA_SitCampfire TA_ArenaSpectator TA_HerbShop TA_StandAround TA_SitAround TA_Stay TA_Preach_YBerion TA_Drained_YBerion TA_WaitForRescue TA_HostileGuard TA_AlignGuard TA_Orc_Dance TA_Orc_DrinkAlcohol TA_Orc_Drum TA_Orc_Eat TA_Orc_EatAndDrink TA_Orc_GotoWP TA_Orc_GuardSleepy TA_Orc_Guard TA_Orc_HangAround TA_Orc_Listen TA_Orc_Lookout TA_Orc_LookoutWithDog TA_Orc_Pray TA_Orc_SitOnFloor TA_Orc_Sleep TA_Orc_Speech TA_Orc_Stomper TA_Orc_Stonemill TA_Orc_WalkAround TA_OrcDog_Roam TA_OrcDog_Eat TA_OrcDog_Sleep wld_hour wld_min Wld_AssignRoomToGuild Wld_AssignRoomToNpc Wld_DetectItem Wld_DetectNpc Wld_DetectNpcEx Wld_DetectPlayer Wld_ExchangeGuildAttitudes Wld_GetDay Wld_GetFormerPlayerPortalGuild Wld_GetFormerPlayerPortalOwner Wld_GetGuildAttitude Wld_GetMobState Wld_GetPlayerPortalGuild Wld_GetPlayerPortalOwner Wld_InsertItem Wld_InsertNpc Wld_InsertNpcAndRespawn Wld_IsFPAvailable Wld_IsMobAvailable Wld_IsNextFPAvailable Wld_IsTime Wld_RemoveItem Wld_SetGuildAttitude Wld_SetMobRoutine Wld_SetObjectRoutine /C4 answer_yes hero item mob other other.aivar other.attribute other.guild self self.aivar self.attribute self.guild self.wp self_weapon this victim victim.guild /C5 B_AskForInfos B_AssessAndMemorize B_AssessTalk B_SETCUTSCENEPERCEPTIONS B_AssessCaster B_SleepQuietSound B_AssessBody B_AssessBodyII B_AssessEnemy B_AssessEnterRoom B_AssessFakeGuild B_AssessFightSound B_AssessFighter B_AssessItem B_AssessMagic B_AssessMagic_Charm B_AssessMagic_Control B_AssessMagic_DestroyUndead B_AssessMagic_Fear B_AssessMagic_FireBall B_AssessMagic_Forget B_AssessMagic_Heal B_AssessMagic_Light B_AssessMagic_Lightning B_AssessMagic_MassDeath B_AssessMagic_Pyrokinesis B_AssessMagic_Sleep B_AssessMagic_SummonDemon B_AssessMagic_SummonSkeleton B_AssessMagic_Telekinesis B_AssessMagic_Transform B_AssessMagic_WindFist B_AssessQuietSound B_AssessRemoveWeapon B_AssessSC B_AssessSc B_AssessTheft B_AssessUseMob B_AssessWarn B_Babe_LookAround B_Babe_ObserveIntruder B_Babe_RefuseTalk B_CanNewsBeSpread B_CantSeeTurn B_CheckStolenEquipment B_CheerFight B_ChooseApple B_ChooseBeer B_ChooseBooze B_ChooseCheese B_ChooseJoint B_ChooseLoaf B_ChooseMeat B_ChooseWine B_ChooseSoup B_ChooseRice B_Bored B_ClearItem B_CombatAssessBody B_CombatAssessDefeat B_CombatAssessMurder B_CombatReactToDamage B_CompareNpcInstance B_FriendlyAssessCall B_FriendlyAttack B_FriendlyAttackRemoveWeapon B_CheckDistToPlayer B_TransferItems B_CheckItem B_AssessThreat B_GetDistanceToWP B_InterruptMob B_DistanceCheck B_DrawJoint B_DrawWeapon B_DrinkBottle B_EatHuge B_EatMeat B_EatSmall B_FetchWeapon B_FindSmallTalk B_FollowMode B_FullStop B_GetBackBelongingsThreat B_GetBackItem_Given B_GetBackItem_Seen B_GilIsNewcamp B_GilIsOldcamp B_GilIsPsicamp B_GiveAlarm B_GreetUpcoming B_GuildGreetings B_GuildGreetings B_HealOther B_HealSelf B_InitMonsterAttitudes B_ItemMultislot B_LookAround B_MONSTER_AssessEnemy B_MONSTER_AssessPlayer B_MONSTER_AssessQuietSoundDay B_MONSTER_ReactToDamage B_MoveMob B_MoveNpc B_NpcIsInFightMode B_ObserveIntruder B_ObserveMonster_ReactToOthersDamage B_ObservePasserby B_ObserveSuspect B_OccupiedObserveIntruder B_OrcDog_AssessMurder B_OrcDog_AssessOthersDamage B_OrcDog_Bark B_Orc_AssessDamage B_Orc_AssessDefeat B_Orc_AssessMurder B_Orc_AssessTheft B_Orc_CheerFight B_Orc_DrawWeapon B_Orc_ItemEat B_Orc_ItemHorn B_Orc_ItemPotion B_FillQuiver B_EquipAndDrawBestMeleeWeapon B_EquipAndDrawBestRangedWeapon B_GiveInvItems B_DrawSpell B_GotoWPNextToNpc B_StandUp B_CallComrades B_CallGuards B_IntruderAlert B_ResetTempAttitude B_WhirlAround B_DropWeapon B_RegainDroppedWeapon B_RegainDroppedArmor B_GotoFP B_StopGotoHero B_SetAttackReason B_InitArmor B_PlayArmor B_ExitArmor B_WipeMouth B_LookBottle B_StartUseMob B_StopUseMob B_MM_DeSynchronize B_SummonedByPC_AssessSC B_MM_ObserveIntruder B_MM_AssessBody B_MM_AssessEnemy B_MM_ReactToDamage B_MM_ReactToOthersDamage B_MM_ReactToCombatDamage B_MM_AssessWarn B_MM_AssessEnemy_Sleep B_MM_AssessQuietSound_Sleep B_Orc_Idle_Ani B_OrcWarrior_ObserveIntruder B_OrcScout_ObserveIntruder B_OrcShaman_ObserveIntruder B_Orc_AssessSomethingEvil B_Orc_AssessWarn B_OrcSlave_Quicklook B_Orc_ObserveIntruder B_Orc_SmartTurn B_OtherWantsItem B_Pee B_PersonalItem B_PlayItemRandoms B_Plunder B_ProclaimAndPunishMoveNpc B_ReactToMemory B_RefreshArmor B_RefuseTalk B_RefuseTalkAngry B_RemoveWeapon B_ResetFaceExpression B_ResetIterator B_RetreatFromBody B_SCAsks B_SUMMON_MONSTER_ASSESSENEMY B_Say B_SayOverlay B_Scale B_SelectWeapon B_SetBabeDefaultPerceptions B_SetFaceExpression B_SetGuildAttitude B_SetPerception B_SmallTalk B_SmartTurnToNpc B_SpreadAndMemorize B_Stop B_StopBurn B_StopMagicSleep B_StopPyro B_StopZapped B_TalkAndAttack B_TestReaction B_ThrowApple B_TossAndTurn B_Unconscious_RefuseTalk B_UnmaskDisguise B_AssignAmbientInfos CAUSE_PC_AIMED CAUSE_PC_ATTACKED CAUSE_PC_BLOCKED_WAY CAUSE_PC_DELAYED_MISSION CAUSE_PC_DIDNT_GIVE CAUSE_PC_DIDNT_GO CAUSE_PC_DIDNT_SHEATH CAUSE_PC_DIDNT_SHUT_UP CAUSE_PC_DIDNT_STOP CAUSE_PC_FAILED_MISSION CAUSE_PC_INFRINGED CAUSE_PC_SPECIAL CAUSE_PC_STOLE C_AmIStronger C_AmIWeaker C_BodyStateContains C_BodystateContains C_PreyToPredator C_CanTalkTo C_EatPrey C_EatPrey C_LookAtNpc C_MonsterBehavesAggressive C_MonsterBehavesHostile C_MonsterBehavesNormal C_MonsterBehavesPassive C_MonsterCanLookAt C_MonsterCanLookWhileSleeping C_MonsterGotoFP C_MonsterGotoNextFP C_MonsterGotoWP C_MonsterIsPackAnimal C_MonsterLookAtNpc C_MonsterStopLookAt C_MonsterTurnToNpc C_NpcIsBoss C_NpcIsDangerousMonster C_NpcIsGuard C_NpcIsGuardArcher C_NpcIsHuman C_NpcIsInFightMode C_NpcIsInNeutralSpellMode C_NpcIsInObserveRange C_NpcIsInThreatRange C_NpcIsMage C_NpcIsMonster C_NpcIsOrc C_NpcIsOutsideObserveRange C_NpcIsWorker C_NpcTypeIsFriend C_NpcTypeIsGuard C_NpcHasSpell C_NpcHasAmmo C_NpcHasWeapon C_Orc_ZSInit C_OtherIsMyPredator C_SetReactionWalkMode C_SetRestWalkMode C_SetRoamWalkMode C_SetSleepWalkMode C_StopLookAt C_WantItem C_WhichGuildIsVictim C_ZSInit C_NpcIsMonsterMage C_NpcIsDown C_NpcBelongsToOldCamp C_NpcBelongsToNewCamp C_NpcBelongsToPsiCamp C_ChargeWasAttacked C_GetAttackReason C_PCIsInMyRoom C_CanNewsBeSpread Ct_ClearMocked Ct_ClearMourned Ct_ClearPlundered Ct_DecreaseAttitudeToCold Ct_DecreaseAttitudeToNeutral Ct_IncreaseAttitudeToCold Ct_IncreaseAttitudeToNeutral Ct_ItemIsArmor Ct_ItemIsMeleeWeapon Ct_ItemIsRangedWeapon Ct_NpcWasMocked Ct_NpcWasMourned Ct_NpcWasPlundered Ct_OtherIsMightier Ct_PCHasAttacked Ct_PCHasKilledCampNpc Ct_PCHasKilledGuildNpc Ct_PCHasStolen Ct_SetMocked Ct_SetMourned Ct_SetPlundered DeepSleepPerception GuardPerception InitPerceptions LightSleepPerception ObservingPerception OccupiedPerception OrcDeepSleepPerc OrcDefaultPerc OrcDefaultPercDoing OrcDogPerc OrcDogSleepPerc OrcLightSleepPerc OrcSlavePerc OrcTalkingPerc PrintDebugF PrintDebugNpc PrintDebugS PrintDebugString PrintDebugInt PrintDebugCh PrintGuild Spell_Logic_Charm Spell_Logic_Control Spell_Logic_DestroyUndead Spell_Logic_Fear Spell_Logic_Fireball Spell_Logic_Forget Spell_Logic_Heal Spell_Logic_Light Spell_Logic_Lightning Spell_Logic_Massdeath Spell_Logic_Pyrokinesis Spell_Logic_Sleep Spell_Logic_SummonDemon Spell_Logic_SummonSkeleton Spell_Logic_Telekinesis Spell_Logic_Transform Spell_Logic_Windfist Spell_ProcessMana Spell_ProcessMana_Release ZS_AlarmAll ZS_ArenaBet ZS_ArenaBet_End ZS_ArenaBet_Loop ZS_ArenaFight ZS_ArenaFight_End ZS_ArenaFight_Loop ZS_AssessBody ZS_AssessBody_End ZS_AssessBody_Loop ZS_AssessCaster ZS_AssessDefeat ZS_AssessDefeatWait ZS_AssessDefeatWait1 ZS_AssessDefeatWait1_End ZS_AssessDefeatWait1_Loop ZS_AssessDefeatWait_End ZS_AssessDefeatWait_Loop ZS_AssessDefeat_End ZS_AssessDefeat_Loop ZS_AssessEnemy ZS_AssessFighter ZS_AssessFighter_End ZS_AssessFighter_Loop ZS_AssessItem ZS_AssessItem_End ZS_AssessItem_Loop ZS_AssessMonster ZS_AssessMonster_Loop ZS_AssessMonster_End ZS_AssessMurder ZS_AssessMurder ZS_AssessQuietSound ZS_AssessQuietSound_End ZS_AssessQuietSound_Loop ZS_AssessSurprise ZS_AssessThreat ZS_AssessThreatWaitFriendly ZS_AssessThreatWaitFriendly_End ZS_AssessThreatWaitFriendly_Loop ZS_AssessThreatWaitNeutral ZS_AssessThreatWaitNeutral_End ZS_AssessThreatWaitNeutral_Loop ZS_AssessThreat_End ZS_AssessThreat_Loop ZS_AssessWarn ZS_AssessWarn_End ZS_AssessWarn_Loop ZS_Attack ZS_Attack_End ZS_Attack_Loop ZS_Babe_AssessPlayer ZS_Babe_AssessPlayer_End ZS_Babe_AssessPlayer_Loop ZS_Babe_Flee ZS_Babe_Flee_End ZS_Babe_Flee_Loop ZS_Barkeeper ZS_Barkeeper_End ZS_Barkeeper_Loop ZS_Beggar ZS_Beggar_End ZS_Beggar_Loop ZS_Bloodfly_Scheduler ZS_Board ZS_Board_End ZS_Board_Loop ZS_BodyGuard ZS_BodyGuard_End ZS_BodyGuard_Loop ZS_Burn ZS_Burn_End ZS_Burn_Loop ZS_CallSC ZS_CallSc_End ZS_CallSc_Loop ZS_CatchThief ZS_ClearRoom ZS_ClearRoom_Wait ZS_ClearRoom_Wait_End ZS_ClearRoom_Wait_Loop ZS_CollectRoots ZS_CollectRoots_End ZS_CollectRoots_Loop ZS_Controlled ZS_Controlled_End ZS_Controlled_Loop ZS_Cook ZS_CookForMe ZS_CookForMe_End ZS_CookForMe_Loop ZS_Cook_End ZS_Cook_Loop ZS_Dead ZS_Demon_Scheduler ZS_DrinkAlcohol ZS_DrinkAlcohol_End ZS_DrinkAlcohol_Loop ZS_Drunk ZS_Drunk_End ZS_Drunk_Loop ZS_Eat ZS_Eat_End ZS_Eat_Loop ZS_ExchangeOre ZS_ExchangeOre_End ZS_ExchangeOre_Loop ZS_Babe_Dance ZS_Babe_Dance_Loop ZS_Babe_Dance_End ZS_Babe_Fan ZS_Babe_Fan_Loop ZS_Babe_Fan_End ZS_Babe_Sleep ZS_Babe_Sleep_Loop ZS_Babe_Sleep_End ZS_Babe_Sweep ZS_Babe_Sweep_Loop ZS_Babe_Sweep_End ZS_Bored ZS_Bored_Loop ZS_Bored_End ZS_DrunkandPee ZS_DrunkandPee_Loop ZS_DrunkandPee_End ZS_Eat_Meat ZS_Eat_Meat_Loop ZS_Eat_Meat_End ZS_Eat_Rice ZS_Eat_Rice_Loop ZS_Eat_Rice_End ZS_Eat_Soup ZS_Eat_Soup_Loop ZS_Eat_Soup_End ZS_Ebr_HangAround ZS_Ebr_HangAround_Loop ZS_Ebr_HangAround_End ZS_FightTeacher ZS_FightTeacher_Loop ZS_FightTeacher_End ZS_FriendlyAttack ZS_FriendlyAttack_Loop ZS_FriendlyAttack_End ZS_FollowMode ZS_FollowModeWait ZS_FollowModeWait_Loop ZS_FollowModeWait_End ZS_GuardWheelClosed ZS_GuardWheelClosed_Loop ZS_GuardWheelClosed_End ZS_GuardWheelOpen ZS_GuardWheelOpen_Loop ZS_GuardWheelOpen_End ZS_IEFLAIL ZS_IEFLAIL_Loop ZS_IEFLAIL_End ZS_IEFLEX ZS_IEFLEX_Loop ZS_IEFLEX_End ZS_IELUTTER ZS_IELUTTER_Loop ZS_IELUTTER_End ZS_IEPFEIFFER ZS_IEPFEIFFER_Loop ZS_IEPFEIFFER_End ZS_IEPYMONTE ZS_IEPYMONTE_Loop ZS_IEPYMONTE_End ZS_IETHOMAS ZS_IETHOMAS_Loop ZS_IETHOMAS_End ZS_IEUNICORN ZS_IEUNICORN_Loop ZS_IEUNICORN_End ZS_Meditate ZS_Meditate_Loop ZS_Meditate_End ZS_MultiHangAround ZS_MultiHangAround_Loop ZS_MultiHangAround_End ZS_PalisadeGuard ZS_PalisadeGuard_Loop ZS_PalisadeGuard_End ZS_PeeRepairHut ZS_PeeRepairHut_Loop ZS_PeeRepairHut_End ZS_PlayTune ZS_PlayTune_Loop ZS_PlayTune_End ZS_RoastScavenger ZS_RoastScavenger_Loop ZS_RoastScavenger_End ZS_Sit ZS_Sit_Loop ZS_Sit_End ZS_SitandPee ZS_SitandPee_Loop ZS_SitandPee_End ZS_Smalltalk ZS_Smalltalk_Loop ZS_Smalltalk_End ZS_Test ZS_Test_Loop ZS_Test_End ZS_TestSitandPee ZS_TestSitandPee_Loop ZS_TestSitandPee_End ZS_TurnAway ZS_TurnAway_Loop ZS_Walk ZS_Walk_Loop ZS_Walk_End ZS_Flee ZS_Flee_Loop ZS_Flee_End ZS_GOBBO_A_Roam ZS_GOBBO_A_Roam_End ZS_GOBBO_A_Roam_Loop ZS_GOBBO_AssessPlayer ZS_GOBBO_AssessPlayer_End ZS_GOBBO_AssessPlayer_Loop ZS_GOBBO_AssessWarn ZS_GOBBO_Attack ZS_GOBBO_Attack_End ZS_GOBBO_Attack_Loop ZS_GOBBO_Flee ZS_GOBBO_Guard ZS_GOBBO_Guard_End ZS_GOBBO_Guard_Loop ZS_GOBBO_ReactToDamage ZS_GOBBO_Scheduler ZS_GOBBO_Sleep ZS_GOBBO_Sleep_End ZS_GOBBO_Sleep_Loop ZS_GOBBO_Slide ZS_GOBBO_Slide_End ZS_GOBBO_Slide_Loop ZS_GetBackBelongings ZS_GetBackBelongingsWait ZS_GetBackBelongingsWait_End ZS_GetBackBelongingsWait_Loop ZS_GetBackItem ZS_GetBackItem_DrawWeapon ZS_GetBackItem_End ZS_GetBackItem_Loop ZS_GiveOrders ZS_GiveOrders_End ZS_GiveOrders_Loop ZS_Golem_Scheduler ZS_GotoFight ZS_GotoFight_End ZS_GotoFight_Loop ZS_Guard ZS_GuardDigger ZS_GuardDigger_End ZS_GuardDigger_Loop ZS_GuardPassage ZS_GuardPassage_End ZS_GuardPassage_Loop ZS_GuardPatrol ZS_GuardPatrol_End ZS_GuardPatrol_Loop ZS_Guard_End ZS_Guard_Loop ZS_HangAround ZS_HangAround_End ZS_HangAround_Loop ZS_HerbAlchemy ZS_HerbAlchemy_End ZS_HerbAlchemy_Loop ZS_HerbDealer ZS_HerbDealer_End ZS_HerbDealer_Loop ZS_HerbRolling ZS_HerbRolling_End ZS_HerbRolling_Loop ZS_Highwaymen ZS_Highwaymen_End ZS_Highwaymen_Loop ZS_Hunt ZS_Hunt_End ZS_Hunt_Loop ZS_Listen ZS_Listen_End ZS_Listen_Loop ZS_Lookout ZS_Lookout_End ZS_Lookout_Loop ZS_MCHunting ZS_MCHunting_End ZS_MCHunting_Loop ZS_MCMilking ZS_MCMilking_End ZS_MCMilking_Loop ZS_MONSTER_AssessBody ZS_MONSTER_AssessEnemy ZS_MONSTER_AssessEnemy_Loop ZS_MONSTER_AssessItem ZS_MONSTER_AssessQuietSound ZS_MONSTER_AssessWarn ZS_MONSTER_AssessWarn ZS_MONSTER_Attack ZS_MONSTER_Attack_End ZS_MONSTER_Attack_Loop ZS_MONSTER_EatFood ZS_MONSTER_EatFood_End ZS_MONSTER_EatFood_Loop ZS_MONSTER_Flee ZS_MONSTER_Flee_End ZS_MM_EatBody ZS_MM_Summoned ZS_MM_SummonedByPC ZS_MM_AssessEnemy ZS_MM_Attack ZS_MM_Flee ZS_MM_AttackMage ZS_MONSTER_Flee_Loop ZS_MONSTER_Immobile ZS_MONSTER_Immobile_End ZS_MONSTER_Immobile_Loop ZS_MONSTER_MoveNpc ZS_MONSTER_ObserveFarPlayer ZS_MONSTER_ObserveFarPlayer_End ZS_MONSTER_ObserveFarPlayer_Loop ZS_MONSTER_ObserveIntruder ZS_MONSTER_ObserveIntruder ZS_MONSTER_ObserveIntruder_End ZS_MONSTER_ObserveIntruder_Loop ZS_MONSTER_ObservePlayer ZS_MONSTER_ObservePlayer_End ZS_MONSTER_ObservePlayer_Loop ZS_MONSTER_ReactToDamage ZS_MONSTER_ReactToDamage ZS_MONSTER_Rest ZS_MONSTER_Rest_End ZS_MONSTER_Rest_Loop ZS_MONSTER_Roam ZS_MONSTER_Roam_End ZS_MONSTER_Roam_Loop ZS_MONSTER_Scheduler ZS_MONSTER_Sleep ZS_MONSTER_Sleep_End ZS_MONSTER_Sleep_Loop ZS_MagicSleep ZS_MagicSleep_End ZS_MagicSleep_Loop ZS_MakeBooze ZS_MakeBooze_End ZS_MakeBooze_Loop ZS_MoveNpcFriendlyWait ZS_MoveNpcFriendlyWait_End ZS_MoveNpcFriendlyWait_Loop ZS_MoveNpcWait ZS_MoveNpcWait1 ZS_MoveNpcWait1_Loop ZS_MoveNpcWait_End ZS_MoveNpcWait_Loop ZS_ObserveIntruder ZS_ObserveIntruderWaitAngry ZS_ObserveIntruderWaitAngry2 ZS_ObserveIntruderWaitAngry2_End ZS_ObserveIntruderWaitAngry2_Loop ZS_ObserveIntruderWaitAngry_End ZS_ObserveIntruderWaitAngry_Loop ZS_ObserveIntruderWaitNeutral ZS_ObserveIntruderWaitNeutral2 ZS_ObserveIntruderWaitNeutral2_End ZS_ObserveIntruderWaitNeutral2_Loop ZS_ObserveIntruderWaitNeutral_End ZS_ObserveIntruderWaitNeutral_Loop ZS_ObservePerson ZS_ObservePerson_Loop ZS_ObservePerson_End ZS_ObserveSuspect ZS_ObserveSuspect_Loop ZS_ObserveSuspect_End ZS_OperateLift ZS_OperateLift_End ZS_OperateLift_Loop ZS_OrcDog_Attack ZS_OrcDog_Attack ZS_OrcDog_Attack_End ZS_OrcDog_Attack_Loop ZS_OrcDog_Eat ZS_OrcDog_Eat_End ZS_OrcDog_Eat_Loop ZS_OrcDog_FollowOrc ZS_OrcDog_FollowOrc_End ZS_OrcDog_FollowOrc_Loop ZS_OrcDog_Roam ZS_OrcDog_Roam_End ZS_OrcDog_Roam_Loop ZS_OrcDog_Sleep ZS_OrcDog_Sleep_End ZS_OrcDog_Sleep_Loop ZS_OrcSlave_AssessDamage ZS_OrcSlave_AssessDamage ZS_OrcSlave_AssessDamage_End ZS_OrcSlave_AssessDamage_End ZS_OrcSlave_AssessDamage_Loop ZS_OrcSlave_AssessDamage_Loop ZS_Orc_AssessItem ZS_Orc_AssessItem_End ZS_Orc_AssessItem_Loop ZS_Orc_Attack ZS_Orc_Attack ZS_Orc_Attack_End ZS_Orc_Attack_Loop ZS_Orc_Dance ZS_Orc_Dance_End ZS_Orc_Dance_Loop ZS_Orc_DrinkAlcohol ZS_Orc_DrinkAlcohol_End ZS_Orc_DrinkAlcohol_Loop ZS_Orc_Drum ZS_Orc_Drum_End ZS_Orc_Drum_Loop ZS_Orc_Eat ZS_Orc_EatAndDrink ZS_Orc_EatAndDrink_End ZS_Orc_EatAndDrink_Loop ZS_Orc_Eat_End ZS_Orc_Eat_Loop ZS_Orc_GotoWP ZS_Orc_GotoWP_End ZS_Orc_GotoWp_Loop ZS_Orc_HangAround ZS_Orc_HangAround_End ZS_Orc_HangAround_Loop ZS_Orc_Listen ZS_Orc_Listen_End ZS_Orc_Listen_Loop ZS_Orc_Lookout ZS_Orc_LookoutWithDog ZS_Orc_LookoutWithDog_End ZS_Orc_LookoutWithDog_Loop ZS_Orc_Lookout_End ZS_Orc_Lookout_Loop ZS_Orc_ObserveIntruder ZS_Orc_ObserveIntruder_End ZS_Orc_ObserveIntruder_Loop ZS_Orc_Pray ZS_Orc_Pray_End ZS_Orc_Pray_Loop ZS_Orc_Pursuit ZS_Orc_Pursuit_End ZS_Orc_Pursuit_Loop ZS_Orc_SitOnFloor ZS_Orc_SitOnFloor_End ZS_Orc_SitOnFloor_Loop ZS_Orc_Sleep ZS_Orc_Sleep_End ZS_Orc_Sleep_Loop ZS_Orc_Speech ZS_Orc_Speech_End ZS_Orc_Speech_Loop ZS_Orc_Stomper ZS_Orc_Stomper_End ZS_Orc_Stomper_Loop ZS_Orc_Stonemill ZS_Orc_Stonemill_End ZS_Orc_Stonemill_Loop ZS_Orc_WalkAround ZS_Orc_WalkAround_End ZS_Orc_WalkAround_Loop ZS_Orc_WatchFight ZS_Orc_WatchFight_End ZS_Orc_WatchFight_Loop ZS_PC_Controlling ZS_PC_Controlling_End ZS_PC_Controlling_Loop ZS_PickOre ZS_PickOre_End ZS_PickOre_Loop ZS_PickRice ZS_PickRice_End ZS_PickRice_Loop ZS_PlayDice ZS_PlayDice_End ZS_PlayDice_Loop ZS_PlayInstrument ZS_PlayInstrument_End ZS_PlayInstrument_Loop ZS_PlayMusic ZS_PlayMusic_End ZS_PlayMusic_Loop ZS_Plunder ZS_Plunder_End ZS_Plunder_Loop ZS_Position ZS_Position_End ZS_Position_Loop ZS_PotionAlchemy ZS_PotionAlchemy_End ZS_PotionAlchemy_Loop ZS_PracticeBow ZS_PracticeBow_End ZS_PracticeBow_Loop ZS_ProclaimAndPunish ZS_ProclaimAndPunish_End ZS_ProclaimAndPunish_Loop ZS_PracticeDisciple_Loop ZS_PracticeLeader ZS_PracticeLeader_End ZS_PracticeLeader_Loop ZS_PracticeMagic ZS_PracticeMagic_End ZS_PracticeMagic_Loop ZS_Pray ZS_Pray_End ZS_Pray_Loop ZS_Preach ZS_Preach_End ZS_Preach_Loop ZS_PsiDefense ZS_PsiDefense_End ZS_PsiDefense_Loop ZS_ReactToCall ZS_Pyro ZS_Pyro_Loop ZS_Pyro_End ZS_ReactToCall_Wait ZS_ReactToCall_Wait_End ZS_ReactToCall_Wait_Loop ZS_ReactToDamage ZS_ReactToDamage_End ZS_ReactToDamage_Loop ZS_ReadBook ZS_ReadBook_End ZS_ReadBook_Loop ZS_RepairHut ZS_RepairHut_End ZS_RepairHut_Loop ZS_SUMMON_MONSTER_ATTACK ZS_SUMMON_MONSTER_Attack ZS_SUMMON_MONSTER_Attack_End ZS_SUMMON_MONSTER_Attack_Loop ZS_Scavenger_Scheduler ZS_SearchPerson ZS_SearchPerson_End ZS_SearchPerson_Loop ZS_Shadowbeast_Scheduler ZS_SharpenBlade ZS_SharpenBlade_End ZS_SharpenBlade_Loop ZS_Sleep ZS_Sleep_End ZS_Sleep_Loop ZS_SleepingGuard ZS_SleepingGuard_End ZS_SleepingGuard_Loop ZS_Smith_Anvil ZS_Smith_Anvil_End ZS_Smith_Anvil_Loop ZS_Smith_Cool ZS_Smith_Cool_End ZS_Smith_Cool_Loop ZS_Smith_Fire ZS_Smith_Fire_End ZS_Smith_Fire_Loop ZS_Smith_Sharp ZS_Smith_Sharp_End ZS_Smith_Sharp_Loop ZS_Smoke ZS_Smoke_End ZS_Smoke_Loop ZS_SpreadNews ZS_SpreadNews_End ZS_SpreadNews_Loop ZS_Swampshark_Scheduler ZS_Talk_End ZS_Talk_Loop ZS_Tattoo ZS_Teaching ZS_Teaching_End ZS_Teaching_Loop ZS_TestEmpty ZS_TestEmpty_End ZS_TestEmpty_Loop ZS_Think ZS_Think_End ZS_Think_Loop ZS_TradeElixier ZS_TradeElixier_End ZS_TradeElixier_Loop ZS_TradeOreToFood ZS_TradeOreToFood_End ZS_TradeOreToFood_Loop ZS_TradeWeaponToOre ZS_TradeWeaponToOre_End ZS_TradeWeaponToOre_Loop ZS_Unconscious ZS_Unconscious_End ZS_Unconscious_Loop ZS_UndeadOrc_Scheduler ZS_WaitForPassage ZS_WaitForPassage_End ZS_WaitForPassage_Loop ZS_WaitForScEscort ZS_WaitForScEscortWait1 ZS_WaitForScEscortWait1_End ZS_WaitForScEscortWait1_Loop ZS_WaitForScEscortWait2 ZS_WaitForScEscortWait2_End ZS_WaitForScEscortWait2_Loop ZS_WakeUp ZS_WakeUp_Loop ZS_WakeUp_End ZS_Talk ZS_WalkAround ZS_WalkAround_End ZS_WalkAround_Loop ZS_WashSelf ZS_WashSelf_End ZS_WashSelf_Loop ZS_WatchFight ZS_WatchFight_End ZS_WatchFight_Loop ZS_Wolf_Scheduler ZS_WoodCarving ZS_WoodCarving_End ZS_WoodCarving_Loop ZS_Zapped ZS_Zapped_End ZS_Zapped_Loop /L3"Phoenix Animation" Line 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